The beta, for example, had The Rainbow Six teams having to rescue hostages from a house. The asymmetric gameplay is also designed to keep you guessing. multiplayer games only lasting about three minutes a round. One part of this is the duration of the matches. Luckily Ubisoft has some obvious ideas for achieving this third pillar of development. So that is Teamwork and Tactics covered, but Tension is harder to pin down. As an additional layer to this planning, before beginning the assault, there is a phase during which the Rainbow Six team can recon the area to plan their attack while another team improves their defenses. This demands that sides plan out their tactics in advance-working out which character classes to equip before each round. This creates asymmetrical play, which keeps each team guessing. While the five-on-five action ensures the numbers are balanced, their goals and classes differ. Set on tight maps with destructible environments, each round of this game follows the same basic formula of one Counter Terrorism team trying to thwart a team of Terrorists, or at least that's what you’ll call them-they are another Special Ops team with defensive skills. On top of creating tight FPS gameplay, Ubisoft Montreal has had three main focuses throughout Rainbow Six Siege´s development, teamwork, tactics, and tension.
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